
Addressed an issue where the scoreboard would sometimes show reversed information on the scoreboard for the opposite team.Increased the range for Point Blank weapon camo Challenge.Small reduction to jump height and slowdown penalty after landing from a jump.Addressed an issue where, if a player sprinted to cancel their reload the instant before ammo was replenished, the weapon could fire instantly as the reload was cancelled.Players can no longer spawn in an active cloud of an activated Gas Mine.The max damage that a Trophy System will now deal is 10.Reduced the damage that a Trophy System will deal to a player.Player vision is now degraded when inside a smoke grenade cloud.Addressed an issue where a player who was previously hidden by the Jammer could remain hidden from enemy H.A.R.P.s.Addressed an issue where a player who was previously hidden by the Jammer could remain hidden from enemy Spy Planes.Addressed an issue where the Cruise Missile could inconsistently lock on in multi-team matches.Addressed an issue where the Care Package marker could remain stuck if the player skipped the Killcam while it was still visible.Cooldown increased from 60 to 90 seconds.Now available in Multiplayer for 2200 score.Reduced opacity of waypoints while ADS and when looking at Hardpoint, Control and Search & Destroy objectives.Addressed an issue where both teams could get points if the last players traded kills in Search and Destroy.Added new Blueprints to loadouts in Gunfight Blueprints during Season Two.First player to kill an enemy with each weapon wins the match. Melee kills set the target back a level in their weapon progression. Progress through a set of 20 weapons from pistol to Knife, advancing to a new weapon with each elimination.Available in Multiplayer at the start of Season Two.

Addressed an issue that would allow players to spawn in front of the active train.Players can now mantle onto the van inside of the garage.P1 Hardpoint zone radius reduced to match the Control zone radius.Trimmed unused space near starting spawns to address areas that cannot be flanked in certain game modes.Closed small gaps in cover that could be abused in the map center.P4 Hardpoint zone moved to the crates on the frozen lake.Made cover adjustments to address unintended or exploitable sightlines.Improved character visibility in key areas.Made cover adjustments, including reducing the heights of bushes in certain locations to increase predictability of engagements.Apocalypse 24/7 featured playlist available in core modes, and in Hardcore via Quick Play.Equip certain items straight from the Battle Pass, Store Bundle Preview, and the Bundle Locker with the tap of a button.Access all of your owned Store Bundles at the new Bundle Locker at the Weapons menu in any mode and the Store.

“Lost” (Easter Egg song from “Firebase Z”) now available in the Music Player once unlocked in-game after the launch of Season Two.Original Treyarch tracks from Black Ops II now available in the Music Player, once unlocked via War Tracks in the Battle Pass: “Main Theme,” “Adrenaline,” “Damned 100ae,” and “Shadows.”.New legacy Prestige rewards available to unlock starting at Prestige 8.


